Illithid

Illithid
Traits Raciaux
 * Type: Aberation
 * Infravision: Les Illithids peuvent voir dans le noir avec une Infravision de 60ft. Si la race hôte possède déjà ce pouvoir, l'infravision est augmentée de +60ft.
 * Télépathie: Les Illithids peuvent communiqué télépathiquement avec toutes créatures intelligentes dans une portée de 50ft.
 * Résistance Mentale: +2 Bonus Racial aux JdS vs Enchantment, Résistance à la magie de 11+DV, Résistance Psionique de 15+DV
 * Tentacules: Peuvent attaquer avec leur 4 tentacules (1d4) en une Attaque Complète, sinon ils sont limités à une attaque seulement.
 * Sens Diminués : Les Illithids n'ont pas de sens de l'odorat, de plus ils n'ont pas de cordes vocales ou d'oreilles, mais peuvent tous de même entendre grâce à leur canaux auditif. Les Illithids ne perçoivent pas les couleurs (vision Noir et Blanc seulement). Finalement, n'ayant pas de cordes vocales, les Illithids ne peuvent pas parler autrement que par Télépathie. Ils ont un malus de -2 en Perception
 * Nutrition : Les Illithids doivent consommer un cerveau d'une créature ayant 6 ou plus d'intelligence pour ce nourrir. L'Illithid n'a pas besoin de ce nourrir pendant Intelligence de la créature - 5 jours. Les Illithids peuvent manger de la nourriture normale, mais ils ne devienent pas rassasié.
 * Malaimé et Craint: Les Illithids ont un malus de -4 en Bluff et Diplomatie avec les créatures qui savent qu'il s'agit d'un Illithid, toutefois l'Illithid obtient un bonus de +4 Racial en Intimidation.

Idées de Nouveaux Dons

 * Improved Telepathy : 50ft + 10ft / HD
 * Improved Illithid Heritage : Bonus selon la sous-espece
 * Extraction : Improved grapple + extract
 * Ulitharid : Don de niveau 1 seulement, requeirt 19 dans toutes les stats
 * Ceremorphose : Gagne Illithid Template ; +1  RM et +2 RP / Essentia
 *  Overwhelming Thoughts  You can overwhelm your opponents as you bombard their minds with psionic energy. Benefit: If the target of your Mind Thrust ability fails their will save against the effect, they become stunned for one round of they succeed on their save they suffer half damage aand are Dazed instead. Essentia : Mind Thrust affect +1 target / Essentia
 *  Improved Grapple (Ex): To use this ability, a mind flayer must hit a Small, Medium, or Large creature with its tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and attaches the tentacle to the opponent's head. A mind flayer can grab a Huge or larger creature, but only if it can somehow reach the foe's head. If a mind flayer begins its turn with at least one tentacle attached, it can try ot attach its remaining tentacle with a single grapple check. The opponent can escape with a single successful grapple check or Esacpe Artist check, but the mind flayer gets a +2 circumstance bonus for every tentacles that was attached at the beginning of the opponent's turn. Extract (Ex): A mind flayer that gains its turn with all four tentacles attached and that makes a successful grapple check extracts the opponent's brain, instantly killing that creature. This power is useless against constructs, elementals, oozes, plant, and undead. It is not instantly fatal to foes with multiple heads, such as ettins and hydras. Essentia : ???
 *  Thought-Hungry  You can consume the minds of your targets faster than most. Benefit: At your option, you may choose to deal 2 point of intelligence damage to your target each round. If you choose this option, you can make two intelligence checks to gather information from the target's mind each round. I was also considering making the damage from thought eater into ability DRAIN, instead, so it wouldn't heal naturally. If a guy eats a portion of your mind, I don't think you should be able to just grow it back in a week or two. Essentia : ...

Illithid Paragon
...


 * Capacité Mentale Accrue: Gagne à chaque niveau un nombre de Points de Force Psionique cumulatif égal a son niveau courant (1, 3, 6, 10, 15, 21, 28, 36, 45, 55, 66, 78, 91, 105, 120, 136, 153, 171, 190, 210) il gagne également un bonus de PFP selon son bonus de Charisme ou d'Intelligence (au choix à la création de l'Illithid). Finalement gagne +10 PFP par Don Racial.
 * Pouvoirs Psychiques Innées: Les Illithids n'ont pas de charges comme les autres races, mais ont certains pouvoirs connus qu'ils peuvent ensuite manifester grâce à leur capacité mentale accrue. Les pouvoirs psychiques ne sont pas automatiquement augmenté et doivent être payés en PFP.
 * Mind Thrust
 * Pouvoirs en Bonus en Fonction de chaque caractéristique de 14 ou plus

Idées

 * Thought Eater: Illithids can consume the minds of creatures to gain access to their memories. This can only be done to a willing or helpless non-mindless creature that is not immune to critical hits. The illithid must be in physical contact with the creature’s head in order to use this ability. On the first round, the target takes 1d6 points of damage as a hole is bored in their skull. The illiithid then slips it's tentacles into the hole and begins to feed on gray matter. Unless the target receives magical healing from a spell of 5th level or higher, the hole remains open under the skin, allowing other illithids to feed after dealing only 1 point of damage, though they may choose to make a new hole. Each round after the first, the illithid deals 1 point of intelligence damage to the target creature and may make an in intelligence check each round to pull a relevant fact or piece of information from the creature’s mind, intact. If the target reaches 0 int from this, the target dies, their brain consumed from inside their skulls.

 Grasping Tendrils  You have mastered the use of your mouth-tentacles to grasp and manipulate objects. Prerequisite: Illithid, BaB +2 Benefit: By coiling your face tentacles around one another, you can form a makeshift arm with them. You may wield a light weapon with this pseudo-arm, and make attacks with it as though it were an off hand. If you possess the two-weapon fighting, you may automatically replace it and all other feats that have it as a prerequisite with their multiweapon equivalents. In addition, this pseudo-limb can be used in place of a hand for somantic components. You cannot be wielding a weapon with your tentacles to cast a spell with them, and similarly, while carrying anything in your tentacles, you cannot use your thought eater ability.


 * +2 racial bonus on Intimidate.